||-To work on 3DS Max platform and its workflow.
-To work on of both biped and bone animation.
-To work by applying proper Animation workflow using 3DS MAX animation pipeline.
-To be comfortable with Fx and simulation in 3DS MAX.
-To know technical things in 3DS MAX to recognize problems and solution.
-To develop film, character and motion objects animation.
-To develop visuals to appeal.
-To consult with script writers about development of story lines and actions and settings necessary to implement the plot.
-To generate thumbnails to block animation.
-To generate well balanced poses to convey the act.
-To Use imagination, judgment, skill; take notes and experience to design -life-like animations.
-To develop right acting and emotions with available story.
-To Working with a team of animation experts to develop appearances, characteristics and movement for the characters in the animation.
-To cooperate with production staff to deliver work in deadlines.
-To work with the team to clear camera hooks and story continuity.
-To be a problem solver and be organized as per checklist generated per project.
-To coordinate with different teams to give the finished product.